Next up
Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.
I THINK that's all fixed and working? Gained loads of FPS back.
I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.
Only issue is I've lost the dust cloud when adding Paving.
Huzzah! I now have AoE attacks!
I've swapped to having Magic Staffs instead of having to hold a second button to use Magic.
I'll see what else I can come up with but this fixes the keyboard ghosting issue for now.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I now have Magic!
kinda.
Now I have Fireballs!
6 comments