1 year ago

Happy Sunday everyone!! I hope you're all well!
You do anything cool this weekend? Just had a quiet one?

Whatever you got up to, I hope you're all safe and had a fantastic time.

Keep being awesome everyone!
https://youtu.be/h0rSYEoBMYM


Goldfinger - "Superman" (Quarantine Video)
Goldfinger - "Superman" (Quarantine Video)Buy Goldfinger Merch: https://goldfingerofficial.bigcartel.com/Everything Else Goldfinger: http://goldfingermusic.c...
https://www.youtube.com/watch?v=h0rSYEoBMYM


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DING!

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Oh no, it's sick

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?

It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?