Game
fezEngine
3 years ago

Haven't posted in a while, I'm getting back to working on #fezEngine


A lot of stuff changed since the last time, mostly outside of the engine, I'm even thinking of starting from scratch, not because I forgot my code, it's because my code was bad, specifically:

  • Everything is in a single sprite, absolutely no incapsulation.

  • No temporary memory systems implemented, if I needed a temporary variable, I would create it as a variable, not as a cache list item that I can then remove.

  • The engine was not made with performance in mind, it was too late in development when performance issues arised.

  • A lot of the existing functionality is buggy, including bugs related with scratch compatibility.

I'm currently reworking selective formatting, on release it should have even more functionality and be less glitchy.



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I usually don't do this but for my timezone it's about to hit 2024 and I wish you guys a happy new year

New advanced batch blocks and debug blocks coming soon!

Big Update: Done

Docs: Done

We getting the PR with this one

.... ... .

Soo fezEngine is kinda pointless now that extensions made scratch usable, it also is not very compatible with scratch because send/receive message blocks are laggy as all hell unless you're using turbowarp which 'mind you has extensions, oh well

banger

Now would you look at that, it's fixed! That means that the 4th demo of #fezEngine is near, stay tuned!

thanks ig

#screenshotsaturday and why the 4th demo is taking me so long