Game
fezEngine
2 years ago

Haven't posted in a while, I'm getting back to working on #fezEngine


A lot of stuff changed since the last time, mostly outside of the engine, I'm even thinking of starting from scratch, not because I forgot my code, it's because my code was bad, specifically:

  • Everything is in a single sprite, absolutely no incapsulation.

  • No temporary memory systems implemented, if I needed a temporary variable, I would create it as a variable, not as a cache list item that I can then remove.

  • The engine was not made with performance in mind, it was too late in development when performance issues arised.

  • A lot of the existing functionality is buggy, including bugs related with scratch compatibility.

I'm currently reworking selective formatting, on release it should have even more functionality and be less glitchy.



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Soo fezEngine is kinda pointless now that extensions made scratch usable, it also is not very compatible with scratch because send/receive message blocks are laggy as all hell unless you're using turbowarp which 'mind you has extensions, oh well