Game
Gravity spell



2 years ago

Hello everyone!

* I have redone and worked out the 1st level-tutorial.

* I also added a new cube that will disappear over time. I made it in the form of a timer above the cube. If you have any suggestions on how to do it differently, then write!




2 comments

Loading...

Next up

Created a library.

Maybe I'll change something later.

Hello everybody!

It's been a while since I've made posts...

in the game, I've fixed animations, bugs, and scenes. There's not too much left! (hopefully)

We have to work on the sounds and, most importantly, on the music. Even better scenes and animations.

Hello everyone!

So I did a few scenes. What do you think?

I haven't released any posts for a long time.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I drew 2 houses for the location.

I plan to draw a few more houses.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Changed the starting room where the player wakes up. Added various details to the first level. He also added a few details to the dark world.

It's been a long time since I've made any posts.

Because there was no time. I also have a broken hard drive. But it's good that everything went well and nothing was lost.

I'm still working on the game and trying to fix bugs and add to the game.

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Hi everybody. This is a small game developer's log! In fact, I fixed a lot of little things and a huge number of errors.

And I worked more on animation. I've been working on the effects yet.