2 years ago

Hello everyone! It's been a while since our last devlog, so here's some information for you!


-We read the comments under our posts and decided that it's worth switching to a new game engine, namely GameMaker! We thought GM would be a more optimized idea, so we made the switch.
-Also, we have the Ruins conceptually fully completed now! And we have new team members who joined us! A programmer and a spriter!
-And we decided to slightly redesign our profile, as well as the overall project!

That's everything we've accumulated during our absence. Thank you all for your attention!



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Hello everyone! We haven't made significant progress over the last month, but we still have some updates on the project!

Hello everyone!

Today we have another DevLog for you! Over these days, we've accumulated some information for you and want to share it!

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Tune in tomorrow for a special Five Nights at Freddy's announcement.

Premiere: https://youtu.be/P08c1SWBiSY

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore