I'm going professional. I'm leaving scratch for Godot, and I'm going to learn how to 3D model. And don't worry, yes that means the old version of Shady Waters is going to be scrapped, but I already have plans for how I can make it better. Now, I'm doing this for a few reasons:
So my games will do better
So I can feel better about them
For more realism
More ease animating
Scratch is a programming language for kids
Vector art in my opinion is not efficient nor good for horror games
Godot has support for 3D
Easier debugging
Better games altogether
I just needed out of scratch
But not only am I going to transfer to Godot, after that, I'm going to work towards getting to Unity, and eventually Unreal Engine.
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