Game
Shady Waters
4 months ago

Hello to the zero people who will see this! I have made a big decision.


I'm going professional. I'm leaving scratch for Godot, and I'm going to learn how to 3D model. And don't worry, yes that means the old version of Shady Waters is going to be scrapped, but I already have plans for how I can make it better. Now, I'm doing this for a few reasons:

  1. So my games will do better

  2. So I can feel better about them

  3. For more realism

  4. More ease animating

  5. Scratch is a programming language for kids

  6. Vector art in my opinion is not efficient nor good for horror games

  7. Godot has support for 3D

  8. Easier debugging

  9. Better games altogether

  10. I just needed out of scratch

But not only am I going to transfer to Godot, after that, I'm going to work towards getting to Unity, and eventually Unreal Engine.



2 comments

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Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

Started working on the cameras, but I haven't actually added any yet.

MOVE OUT OF THE WAY

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Jumpscare test

Experimenting with ambience. Tell me what you think.

I think this is the perfect model for the game

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

I want you guys to know that after The Horrors, I will still make games in the Recursive universe, and I already have at least two more planned.

Every old 2D version of Shady