Game
Shady Waters
2 months ago

Hello to the zero people who will see this! I have made a big decision.


I'm going professional. I'm leaving scratch for Godot, and I'm going to learn how to 3D model. And don't worry, yes that means the old version of Shady Waters is going to be scrapped, but I already have plans for how I can make it better. Now, I'm doing this for a few reasons:

  1. So my games will do better

  2. So I can feel better about them

  3. For more realism

  4. More ease animating

  5. Scratch is a programming language for kids

  6. Vector art in my opinion is not efficient nor good for horror games

  7. Godot has support for 3D

  8. Easier debugging

  9. Better games altogether

  10. I just needed out of scratch

But not only am I going to transfer to Godot, after that, I'm going to work towards getting to Unity, and eventually Unreal Engine.



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Every old 2D version of Shady

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