3 years ago

Here's a 3D render I made in #Blender for #StardewFriday! I thought it would be a cool challange to make Stardew Valley 3D, and I like how it turned out 😄




11 comments

Loading...

Next up

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks

Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls?

Not quite sure what I made with one of my students in #Blender today... But it's something

An important message from your garden...🌱

#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios now has a steam page! Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…

Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that!

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate