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#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
Made this found footage backrooms style animation in #Blender with one of my students... would you wander these halls? 
#Devruary Day 10: What's your least favorite part of game dev?
Ngl, although I can do it, coding is the least enjoyable part of game dev to me
Even with visual scripting tools it can be hard... Pictured some code from my game Rivet 
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
#Devruary Day 12: What tool or plugin saves you the most time in game dev? The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up! 
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios
now has a steam page!
Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…
Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that! 
Not quite sure what I made with one of my students in #Blender today... But it's something 

























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