4 months ago

Another prop I made in #Blender for the scene I made with my student... Don't slip!




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#Devruary Day 12: What tool or plugin saves you the most time in game dev? The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up!

#Devruary Day 4: What keeps you making games when it gets tough?

I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself!

#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

fnaf cartoon heads

#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2

"This time, there's more than an illusion to fear,"

Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill"

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks

Office Props

#Devruary Day 2: What was the first game you ever made?

I made a lot of small game projects, but the first game I ever finished and uploaded for other people to play was "7th Heaven" over 13 years ago! It's nice to look back and see how far I've come!