Game
Fling

7 years ago

Here's showcase of a bouncy wall. It works exactly as it sounds, and I managed to create some interesting levels with this new mechanic.
The game has 20 levels in total for now.
Let me know what you think about the game and if you have any suggestions.




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New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.

Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

I refined endless a bit...

Behind the Scenes look at how the Endless mode works

I made it so that both top and bottom are full of spikes, also I fixed some issues with camera and this moving wall with spikes. Still need to figure out how to add more variety to this mode.

People commented before how visual effects were not impactful enough, so we worked a lot on that in the past few weeks, these are the results. What do you think?

Follow Dark Queen of Samobor for more!

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)