
Here's the basics on how I made the platforming elements of Orb Walker, if you have any questions feel free to ask.
Next up
New Feature Added!
Working on updating the old pixel art, while i sort out the mechanics and level design, wdya think?
Hyper light drifter has been a massive inspiration for Orb Walker. Do you have a favorite part of hyperlight? or any other games like hyperlight that have influenced you like this?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Blocking out the inside of the temple level, dya like it so far?
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Still got a lot to do but im pretty happy with how todays gone with the temple design, wdya think ?
Added rail grinding into Orb Walker as a way to travel between platforms, what do you think????
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Temple blockout is coming together in UE5 now













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