Game
Carnage in Space: Crucible

2 years ago

Here's the full combo animation for the aforementioned Glaive. It includes a devastating spin attack finisher.

When fully charged, the spin attack is perfect for punishing stunned bosses, dealing over 400 critical damage in one go (and that's a lot)!




0 comments

Loading...

Next up

Presented without comment.

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

@Magnoentry33 is a Jolter to Watch and pixel artist in search of true freedom within you! Follow @Magnoentry33 before the quest ends on September 23 and you'll get Coins!

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

@Sauri1861 is a Jolter to Watch and pixel artist! Follow @Sauri1861 before the quest ends on September 16 and you'll get Coins!

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.