Here's the new main menu for Marble Assault, now running in Godot 4.1. Still WIP of course, but getting there! Putting the boot-up splash screen also as a texture in the world was a good idea :)
The dust belt is Volumetric Fog.
Next up
Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)
Testing the bossfight, it's almost functional lol :P
I really wanna get things done this weekend!
This is one angry mofo. He's also your boss.
Better work faster!
Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.
In the meantime you can buy it on ItchIO :)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.
May have forgotten the "back" button lol
Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.
Progress for the beta release is on track, expect something next week :)
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