Here's the teaser of my game, HexLands!π
A turn-based, #citybuilder, #strategy game with #roguelike elements, set on peaceful, #procedural #medieval islands, ready to be settled!
Yaay!π
Next up
The silly settlers still think that pine trees are a good idea for these new, hot islands...
I've just added some early screenshots about the new biomes to HexLand's page!
What do you think? :) Cheers
Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
Creators have taken over the SHOP!
Browse and shop their shops from your backpack. Every purchase counts towards supporting creators + empowering them to keep creating! ποΈ
Here's a quick screenshot from my roguelike, card based, strategy game!
HexLand's Steam page is arriving soon, stay tuned! :)
ALL GAME JOLT CREATORS CAN SELL THEIR OWN PREMIUM STICKERS, BACKGROUNDS AND AVATAR FRAMES! WOO-HOO!
After months of closed and semi-open playtesting, finally now everyone can test theΒ alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248
Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?
Happy #screenshotsaturday! Here's a new, special resource in my roguelike city builder. :D Now you need workers for production buildings! :)
Feel free to wishlist on Steam:
https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
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