Game
Through the Thorns and Curses
2 years ago

Hey GameJolt!
The first of many updates - build is available. It's relatively short and contains a prologue (tutorial), but you can try it out and let me know what you think!

Build will be updated regularly (with an extended demo campaign coming soon).




0 comments

Loading...

Next up

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

screenshot for #screenshotsaturday

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

New ability for additional diagonal movements. The way to avoid problems and save time