Ideally the object would not turn into a different "thrown" version of the object
Hey gamemaker devs
im looking for a simple solution to create picking up and throwing objects like Super Mario Bros 2 (USA) for a new game i'm working on
I know it's possible because of this thing i saw https://twitter.com/HelloSammu/status/1383304772489408514
Next up
Early #screenshotsaturday
This is the little side project I mentioned on Mansion (Check it out by the by !! https://gamejolt.com/games/mansion/767986)
the coshnaut!!!!!!!!!1
shut up
i drew this
me when i wake up and see the time (its 11:02pm):
pepper
Fixed the lag by making the world smaller and making air not comprise of an object haha
I mean once I get normal generation in than pretty much only half of the world will be used
How to use conditionals (Branching lists) in Bitsy
(See article)
You are aware you have been drunk on battery acid for four months, correct













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