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Jojo's Bizarre Adventure: Golden Generation
7 months ago

Hey, here is more progress on the game engine!

Sam is finishing up the lighting, menu and character mechanics, which will soon let us move on into implementing all of the characters in the game.

We will be doing more progress during winter, stay tuned!




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Here is Johnny's first special move, where he can shoot a nail in one of eight directions!

We are so happy to thank you for 1000 Gamejolt followers! It is incredible that there is that many of you keeping up with the project. In return for your support we would like to some footage of the game's engine in it's current state: Click open article

Gappy's special move:

Open article to read

Happy #GokuDay! Check your quest log for a way to earn Goku stickers! 👀

Plus, tell us your favorite memory of Goku in the comments!

This is Johnny's normal Stand On mode along with one of the normal attacks, which is a multi-hit drill type attack

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Johnny's sprites made by Salami have been retouched to fit in with the HFTF art style of the game.

We haven't posted in a while so expect daily sneak peeks for at least 4 days!

No suprise attacks

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

Here is Johnny's second special move, where he uses Act 2 to shoot a Golden Spin Bullet that will travel from the ground up onto the opponent's body on contact.