Game
The Code: Requiem
6 years ago

hey there :D this is the spin off game of our narrative focused one. this one you survive as many waves as you can, as you level up, the enemies will get a bit stronger too. how many waves can you survive?




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Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.

I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D

The freedom of the crafting and decorating system can lead to some interesting decisions lol. but we figure, if the player wants to, why not? doesn't break the game to let them place things where they want to... and if they make weird stuff, so be it

We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now πŸ˜€. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game modelπŸ—Ώ