Game
The Flipside
2 months ago

Heyo!

The next devlog is taking a bit to get together, so instead let's talk about my creative process!

Be warned, this is a long one!


We'll be using an area I made recently as our example.


Concepting

So, I first start as most do, with an idea and some concept art.

Shadow City Concept Art:

shadowcity1.png

This was made on 5/2/25 at around 8-9 PM.

This helps get a good feel for the area, along with NPCs and the reason you're there. In this case, it serves as a optional area you can explore for some Charms and worldbuilding.

You can also join and double cross the mafia...


Inspiration

Also like most, I like to have some inspiration when making a character, song, game, or location.

In Shadow City's case, it was heavily inspired by the Pale City from Little Nightmares II. Take a look art some screenshots from my playthrough:

20250502182229_1.jpg
20250502182310_1.jpg
20250426091240_1.jpg

See what I mean? This cold, dark and depressing city serves as a great starting point for Shadow City.

Other inspirations include Referenceville from GUIDANCE, and The Gaslight District.


Art Assets and Level Design

Art assets are very easy to make, it's just level design that takes a while.

I start by making all the assets I need for the location (obviously) and then use said assets to make the area.

Have some WIP images I got during the creation of these assets. One is a old streetlamp sprite and the other is meant to be one of those sewer-ladder-thingys.

screenshot_2025-05-02_215034.png
screenshot_2025-05-03_173912.png

Here's a old VS new for the lamp sprite. Not including the first ever version because it was never used in-game.

oldvsnewshadowcitylamp.png

A very good improvement if I do say so myself.\

(there are light edits to the new sprite as of now, just not showing them because i'm lazy)

The lamps were inspired by the lamps in The Gaslight District:

screenshot_2025-05-03_173846.png

Great show. Highly recommend it.


And now for my favorite part! Level design! It's so fun to just put in some good music, YT video essay or podcast and grind out some rooms.

Here are some sneak peeks of a couple rooms!

the_flipside_-_demo_2025-05-04_17-00-59.gif
the_flipside_-_demo_2025-05-04_17-09-01.gif

Not sure what the deal is with the image texture, but oh well.


And that's my creative process! From inspiration to gameplay!

This is kind of weird, but I challenge YOU to make a post like this one. I wanna know how ya'll come up with these crackhead ideas!

May God bless all of you and I'll see ya soon!

-LinkIncGames


#TheFlipside #RPGMaker #RPGMakerMV #GameDev #GameDevelopment #Game #StoryDriven #Comedy #RPG #JRPG



15 comments

Loading...

Next up

Did some concept art last night.

First one is a bird enemy, second is a NPC for a town later in the game.

Shadow City - Close Quarters Stroll

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

My reaction to @Mr-Bad 's cover of "THE OG" from @TheLinguini 's "The Underwalk".

@Silentfaith is a Jolter to Watch, artist, and solo dev of fan games! Accept the quest and follow @Silentfaith before the quest ends on June 24 and you'll get Coins!

By jove! The GJ user guy in a red shirt reached 300 followers! A most impressive milestone indeed! What a chap!

I've unlisted the game pages for "The Floating Islands", "The Floating Islands: Christmas Chaos", "The Rift CH1-4" and added them to this archive.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

"The Flipside" is a story driven JRPG about a girl falling into another world.

I've talked a little bit about this one but thought I'd get it officially revealed.

Oh yeah! This is also a Q&A for the game! Ask any questions you might have!

#TheFlipside