September will feature 2 main updates on this very page:
-The first is going to be a new mechanic for Fire! Keep an eye out for it TOMORROW!
-The second will be a brief showcase of the Cutter Boomerang attack! I worked hard on it and am quite happy with how it turned out. Coming mid-to-late September!
October will be a BIG month. I will reveal a core game mechanic, which will change how you play the game. It's been in development even before version 0.2 came out in July, and I'm beyond ecstatic to show you all!
Please follow the project, so you don't miss a thing! 😁 See you all then!

Hi everyone! Here's the video update roadmap for Kirby & The Eternal Paradise in the coming weeks! #kirby #kirbyeternalparadise #fangame #gamedev #gaming #nintendo #gamemaker #videogame #update
Next up
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.











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