Next up
I can't contain the excitement of sharing with you all the changes I' ve made to the the Larissa-CODE's project, wait a few days for a full article where I explain each change in detail:)
For now I' ll leave you with these in-game captures without context
I'm happy:)
Maybe tomorrow I'll be able to finally upload a demo of my project, just the tutorial and the first level, no cinematics... something simple.
I'd love to see some feedback :)
Hihi, it's me owo
*Random color practice to call the attention*
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
so I just reworked the second character of the game! I want to fix some bugs, add a few more enemies and a new level before uploading the first public version! (^^)b
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Hihi, just wanted to show u this new feature in the game, you can now move objects around, and if an object is covered, you cannot interact with it:)
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
First time using Harmony to animate an enemy (*~â–½~)















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