
Next up
First time using Harmony to animate an enemy (*~â–½~)
Hihi, it's me owo
*Random color practice to call the attention*
so I just reworked the second character of the game! I want to fix some bugs, add a few more enemies and a new level before uploading the first public version! (^^)b
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Just playing around with the new giant enemy~ I need to adjust some stuff to make it harder, but I'm really proud of what I already have:))
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
I can't contain the excitement of sharing with you all the changes I' ve made to the the Larissa-CODE's project, wait a few days for a full article where I explain each change in detail:)
For now I' ll leave you with these in-game captures without context
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Working in a little update for Larissa!
Here's a list of the changes: -Spectator and Restart Level commands -New checkpoint system (that will affect first level difficult)
-Some sprites changed to be more intuitive
-Minor bugs fixed












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