3 years ago

How would i go about making a smooth "grid-based" camera with GML code in as little lines as possible? edit: thanks guys for not helping whatsoever i really appreciate it :{


Something similar to Nintendo's Legend of Zelda: Oracle of Seasons/Ages for the Gameboy Color

I don't really need anything related to the player, mainly just getting the camera to move

Thanks to anyone who can help



0 comments

Loading...

Next up

border

i think it looks epic

How to use conditionals (Branching lists) in Bitsy

(See article)

me when i wake up and see the time (its 11:02pm):

pepper

My game in 50 seconds #indiedev #Gamedev #steam

Early #screenshotsaturday

This is the little side project I mentioned on Mansion (Check it out by the by !! https://gamejolt.com/games/mansion/767986)

You are aware you have been drunk on battery acid for four months, correct

the coshnaut!!!!!!!!!1

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

More work on the side project (Starting to turn into a main project )

Every tile here IS actually stored in an array

If anyone here knows/cares enough to know how to export and import an array without losing any data please let me know (you'll get a free