https://www.youtube.com/watch?v=6Ot5KoaOk2w
Hello everyone! If you enjoyed this game, be sure to check out my newer games as they are (imo) of much higher quality. I especially recommend The Legend of Hilda, a Zelda II-style action adventure (shown above).
Next up
Hookshot time! This took many hours to get right, but I think it'll make for some fun level design despite its simplicity!
On that note, the 5th dungeon is almost finished, I just have to add a boss at the end. Thanks for watching/ reading, more to come!
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...
New enemy: Siren Not only are they good swimmers, they can also charm your party members which can turn the tide against you (no pun intended).
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
Dungeon 5 is now completely finished! I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D
Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.
I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.
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