Game
Survive and Slash
2 years ago

https://www.youtube.com/watch?v=A2x330xBF2A

i've been working on a new demo build for my game and i've made a trailer for it, will be releasing either today or tommorrow

yeah IDK why i thought it was a good idea to add platforming to a survival game but OK


Survive and Slash Platforming Demo 1 Trailer - UE4 indie Hack and Slash
have been doing lots of updates since the last demo, added lots of combat feature and also refined some old stuff, but the biggest thing of all... PLATFORMIN...
https://www.youtube.com/watch?v=A2x330xBF2A


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hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues

i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

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a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...

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i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap

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i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)