https://www.youtube.com/watch?v=AHp4brdAGO8
DETERMINISTIC overlap collision detection in Unity! One more step toward #GGPO in Pocket Fighter EX!!
Note: Yellow box = overlap detected. Moving circle & boxes detect as one complex shape (rigidbody). No physics, just overlap. #madeinunity #gamedev #fgc
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For my birthday yesterday my wife got me a Sonic cake 🤣
She's the best!
There was another flood here. My wife and I are fine this time, but many others were hit... It's awful to see places you know under water like this.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
This won't view correctly here as an embedded video, so check this out on YouTube!
GameBoy Filter - Unreal Engine 5
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Project Update for Mega Man the Rulers of Space - then - checking out the excellent Color Mod for Mega Man 4 (GameBoy) by MarcMax (not me, the other Marc)!
🔴 https://youtu.be/ADt0Oo_FCs0 🔴 https://www.twitch.tv/marcdwyz
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
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