https://www.youtube.com/watch?v=EwIcj_V4Vvc
#PocketFighterEX #35 it up! We're going to pixel a happy little lightning bolt! Also some fixed math / determinism updates. #gamedev #fgc #pixelart
Youtube: https://youtu.be/EwIcj_V4Vvc?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-35:c?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port ๐ (Works on SteamDeck too!)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Working on Sprite After Images supporting more features like Sprite Palettes.
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. ๐ #UnrealEngine #gamedev
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
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