https://www.youtube.com/watch?v=EwIcj_V4Vvc
#PocketFighterEX #35 it up! We're going to pixel a happy little lightning bolt! Also some fixed math / determinism updates. #gamedev #fgc #pixelart
Youtube: https://youtu.be/EwIcj_V4Vvc?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-35:c?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
Not good enough?! Let's rotate THE ENTIRE WORLD!!
This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine.
Can you believe they go through the FRONT of the neck to get to the SPINE?? And they used some medical gorilla glue instead of stitches. 🤣 High tech.
Been having a few bad days at home though, but I'm pushing through it.
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