https://www.youtube.com/watch?v=gnLiR8BZMDU
0.6.2 Update:
New:
i. Shield/Parry! Sekiro/Super Smash Bros rules for this: Press Y (xbox controller) to Shield, release button when hit to Parry
Improved:
Camera, running, wall run , some shader stuff, paraglider, ledge grab, animation transitions.
Next up
I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:
Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done
I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
We are under attack!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Why walk when you can jump?










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