https://www.youtube.com/watch?v=gxisGLOiYZY
I decided to make a progress report on how the Third Layer of the Labyrinth is going!
It goes over new enemies, weapons, items, the environment, and a volcano-dwelling dragon boss I've been working on!
Next up
Version 0.7.7 is released for Oneiro!
This adds alternative attacks and spikes to the Labyrinth. Definitely a game changing update with the alternative attacks at your disposal!
The Second Layer of the Labyrinth has been released!
Changelog for version 0.8.5;
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
I've updated Oneiro to version 0.7.8 which is introducing consumable items into the dream!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
2/29/2020 - Release of Version 0.7.9
Kickstarter + Updated Trailer + Much needed polish
I've released a new version of my roguelite Oneiro. You can find the massive changelog in this article.
This adds an entire new Layer of the Labyrinth to explore, with new enemies, weapons, equipment, generation and music!
Seal Island Intro! For #ScreenshotSaturday!
Experimenting with knockback with this new enemy and his slam attack.










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