https://www.youtube.com/watch?v=h0a4w0TuhVs
Devlog 05/03/2021
Hosted Stream #38. I worked on ✨sound design✨. That's why today, as a part of my devlog, you're getting a video! :)
The beginning of the scene where Erik meets the Shah is fully polished. Now onto the dancing animation!
Next up
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Devlog 27th July, 2022.
Hosted Development Stream №82. Thank you everyone who attended!
I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!
Devblog 17th June, 2023.
✨ Imported State Machines for animations into Godot 4 for all characters and the player!
✨ Floors and walls in perspective~
✨ Volumetric fog!
✨ Shiny eyes are back! Shinier than ever!
✨ More parallax layers!
✨ SHADOWS!!!
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Devblog 9th March, 2023.
Hello! It's been a bit, but this project is back to the top of my priority list.
And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!
More info in the article below.
Devblog 11 June 2023.
The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?
Read the article for technical details.
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
Devlog 20th September:
Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.












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