Game
The Opera Ghost's Love Story
5 years ago

https://www.youtube.com/watch?v=h0a4w0TuhVs

Devlog 05/03/2021

Hosted Stream #38. I worked on ✨sound design✨. That's why today, as a part of my devlog, you're getting a video! :)

The beginning of the scene where Erik meets the Shah is fully polished. Now onto the dancing animation!


YouTube
https://www.youtube.com/watch?v=h0a4w0TuhVs
youtube.com


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I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Devlog 27th July, 2022.

Hosted Development Stream №82. Thank you everyone who attended!

I completed the quick-time event script! The prompt shows up and the press is registered. Also finished the intermission animation. Now to the second half of the song!

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Devblog 9th March, 2023.

Hello! It's been a bit, but this project is back to the top of my priority list.

And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!

More info in the article below.

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

The Amazing World Of Gumball moment. This was fun to draw, unless I remember incorrectly. What does that even mean..

"Rawr " "XD "

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.