https://www.youtube.com/watch?v=kbnOeWwHtlA
#PocketFighterEX Game Development Vlog #47 is up!
Re-doing the Tatsumaki! Wait-! Street Fighter 3 is actually reversed?!
Youtube▶️ https://youtu.be/kbnOeWwHtlA
Odysee🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-47:7
Next up
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Are you doing unnecessary work when calling Delegates in #UnrealEngine?
I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.
https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…
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