https://www.youtube.com/watch?v=kbnOeWwHtlA
#PocketFighterEX Game Development Vlog #47 is up!
Re-doing the Tatsumaki! Wait-! Street Fighter 3 is actually reversed?!
Youtube▶️ https://youtu.be/kbnOeWwHtlA
Odysee🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-47:7
Next up
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
0 comments