https://www.youtube.com/watch?v=kbnOeWwHtlA
#PocketFighterEX Game Development Vlog #47 is up!
Re-doing the Tatsumaki! Wait-! Street Fighter 3 is actually reversed?!
Youtube▶️ https://youtu.be/kbnOeWwHtlA
Odysee🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-47:7
Next up
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
It's Sakura's birthday??
I did this one for fun a few years back. #streetfighter #sakura #pixelart #NeoGeoPocket
This is why Nibbler got his name lol.
Junior sleeps on me every night now. He's become quite attached.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!











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