https://www.youtube.com/watch?v=NI41Jv1s0XE
Speaking of re-works: re-worked one of the prologue scenes.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added a simple audio system to the launcher.
Something something... Stuff that I worked on.
I am happy to announce, World One Chapter 1: Remade.
I will share more info in the next newsletter.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Happy reformation day, early access has been released.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.
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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.
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