https://www.youtube.com/watch?v=NI41Jv1s0XE
Speaking of re-works: re-worked one of the prologue scenes.
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Added a simple audio system to the launcher.
A small teaser for the next tech test.
Yearly GJ post. More updates in X and Itch.
This is a screen overlay that appears when spit in the face / blinded.
Something something... Stuff that I worked on.











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