https://www.youtube.com/watch?v=NI41Jv1s0XE
Speaking of re-works: re-worked one of the prologue scenes.
Next up
Waz zis? An overhauled map? Yes. Coming soon.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Something something... Stuff that I worked on.
¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!
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It was time for the last party member to appear! Roque, Ciro's cousin!
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Yearly GJ post. More updates in X and Itch.
This is a screen overlay that appears when spit in the face / blinded.
Done some improvements to the backup system. Even added an icon to let you know that it's working.











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