https://www.youtube.com/watch?v=SUn981jltUY
#PocketFighterEX Development Vlog #56 is up!
A Viewer Found a Glitch?! + Shin Shoryuken Enhancements!
Youtube [>] https://youtu.be/SUn981jltUY
Odysee [>] https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-56:f
Next up
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
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