https://www.youtube.com/watch?v=t_35k92Gh8U
Terry's Heavy Punch has been replaced by his traditional Close Heavy Punch aka "Close C"! This move hits TWICE and is really great for confirming your hits! It is just what was needed to bring Terry up a level. #fgc #gamedev #madeinunity #pixelart
Next up
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
I was holding Kibry's paws and he fell asleep.
I'm very sick again. I was sick for the last like 3 weeks and it was finally going away but decided to return full force... At least I got my bed buddies.
He's so much more energetic and full of life now. (And full of soup.)
Just got done at the Vet. He said he's a "mountain feist" breed.
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!












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