https://www.youtube.com/watch?v=t_35k92Gh8U
Terry's Heavy Punch has been replaced by his traditional Close Heavy Punch aka "Close C"! This move hits TWICE and is really great for confirming your hits! It is just what was needed to bring Terry up a level. #fgc #gamedev #madeinunity #pixelart
Next up
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Christmas morning nap 💤
His present is a safe place off the streets.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Kirby is getting bigger and stronger. 💪
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine













0 comments