https://www.youtube.com/watch?v=t_35k92Gh8U
Terry's Heavy Punch has been replaced by his traditional Close Heavy Punch aka "Close C"! This move hits TWICE and is really great for confirming your hits! It is just what was needed to bring Terry up a level. #fgc #gamedev #madeinunity #pixelart
Next up
🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.
Working on Sprite After Images supporting more features like Sprite Palettes.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
Cooking today. Proof of concept to Increment and Decrement ANY UEnum;
ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA
For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.













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