https://www.youtube.com/watch?v=vegqlVT1qfY
Pocket Fighter EX #38 is up! I go over the details of how my Manual Update loop works in Unity. #gamedev #fgc #madeinunity
▶️ YT https://youtu.be/vegqlVT1qfY?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
Next up
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness High Quality Interpolation Proper Aspect Ratio Dynamic Border Wallpapers WIP with more to come!
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
I integrated v4 into Unity's physics system, allowing for advanced physics interactions like gravity wells.
This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine.
Old footage of v4 Sky-Hi 2D Platforming engine in Unity. Mega Man the Rulers of Space runs on a WIP v6 in Unreal Engine.
Do you recognize the shape of this test level? It's from an X game.
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
0 comments