https://www.youtube.com/watch?v=zrIbwbCegSI
New program system, integrates into GGPO and more advanced features! Plus more Iori work!
#gamedev #fgc #arcade
Next up
It got warmer so Kirby and I went out.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
It's Sakura's birthday??
I did this one for fun a few years back. #streetfighter #sakura #pixelart #NeoGeoPocket
This is Old Boy. He's a grizzled older stray cat. He was reluctant about approaching for a long time. Recently he was limping and we gave him food. We were gentle with him and let him rest inside a few days. He got better and now comes around every day.
I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)










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