11 months ago

https://youtu.be/j441rD4-Luw

made the 2nd mini boss for the open world in my game and one of the two mini bosses for the plains biome in the first world

a giant pillar with 3 layers of doors that spawn different, and has two phases that gets cycled when hurt


https://youtu.be/j441rD4-Luw
https://youtu.be/j441rD4-Luw
https://youtu.be/j441rD4-Luw


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i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

finally its done

https://youtu.be/XrAsdTLgLgc

check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it

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i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos

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i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)