Water shader updated. Shore impacts and foam effects in queue.
Next up
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
And more Main theme music!
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Visual representation of active suit amplifiers.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
Today's results of location visual corrections. Lightmaps rebaked, content added.











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