Next up
Main character design changed.
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Added details to main character's look
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Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New thumbnail
some decor improvement
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
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Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?










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