https://youtu.be/-PbHDl8Z2J0?t=34 - base day lighting
https://youtu.be/-PbHDl8Z2J0?t=116 - sunset
https://youtu.be/-PbHDl8Z2J0?t=142 - night lighting and flashlight
https://youtu.be/-PbHDl8Z2J0?t=168 - rain
https://youtu.be/-PbHDl8Z2J0?t=193 - sunrise
Next up
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Working on character animations with new controller system. Video was recorded at 33% of normal speed
New character animations with new controller system at 100% speed
Valentineās Day is coming soon! @OperaGX
is celebrating by dropping the Valentineās-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. š„µ Play #MaximumLoad here: https://bit.ly/MaximumLoad
A little corrections of main character's look. Dry and wet states.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Main character design changed.
And more Main theme music!
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)












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