https://youtu.be/-PbHDl8Z2J0?t=34 - base day lighting
https://youtu.be/-PbHDl8Z2J0?t=116 - sunset
https://youtu.be/-PbHDl8Z2J0?t=142 - night lighting and flashlight
https://youtu.be/-PbHDl8Z2J0?t=168 - rain
https://youtu.be/-PbHDl8Z2J0?t=193 - sunrise
Next up
Today's results of location visual corrections. Lightmaps rebaked, content added.
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
Added details to main character's look
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
And more Main theme music!












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