Alot of time was spent on integration Aura volumetric fog \ lights. Unsuccessfully.
Redesigned vertex shader for agressive fish.
Changed and applied new waterfall look
Next up
Main character design changed.
First iteration in loading screen design
Small episode from plot - Falling into transformation portal
Story plot art - draft
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
A little corrections of main character's look. Dry and wet states.
Some art
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Added details to main character's look
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