Alot of time was spent on integration Aura volumetric fog \ lights. Unsuccessfully.
Redesigned vertex shader for agressive fish.
Changed and applied new waterfall look
Next up
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
New character animations with new controller system at 100% speed
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
FUNDRAISER LIVESTREAM #SaveJim
Small content update: Animated alien switch added
Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.
New thumbnail
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!
A little corrections of main character's look. Dry and wet states.











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