
https://youtube.com/playlist?list=PLLqIWt6ihZuVt6nC2Ba1AFGvy417XAkCB
SOL Pre-Alpha Soundtrack OUT NOW to give you a taste of what may come from SOL's soundscape!
The tracks collectively took around a year to develop when making pieces irregularly for fun! I'm also going to release FREE tracks soon:D
Next up
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
Started finishing up the animation for one of the scene for the into of #SOL. Haven't animated in a little bit, but pretty happy with the result!
More updates coming. Cheers! NOTE: Lack of background for dev reasons
Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!
Test level created on Flowlab; SOL developed on Unity
Made the sprite for the player health and energy UI, as well as a couple of enemy animations for project #SOL .
More updates in the future, and more information at:
https://community.flowlab.io/t/plymouth-entertainment-sol-ghost-…
Cheers!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Been practicing some pixel art so I can get ready to start working on SOL again this summer after college.
I forgot to record the progress, so I won't be able to have time lapses for these:( Hopefully I'll remember next time!
Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!
Hector <3 #PerfectCrootox
Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!
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