Game
Sol Pre-Alpha

4 years ago

https://youtube.com/playlist?list=PLLqIWt6ihZuVt6nC2Ba1AFGvy417XAkCB

SOL Pre-Alpha Soundtrack OUT NOW to give you a taste of what may come from SOL's soundscape!

The tracks collectively took around a year to develop when making pieces irregularly for fun! I'm also going to release FREE tracks soon:D




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Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!

Test level created on Flowlab; SOL developed on Unity

Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college. I've also provided some recent screenshots if you would like a quick insight.

Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot

Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!

#SOLgame

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!

outer wilds commission

SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D

https://youtu.be/eqfIXiTFCtM

This update has a focus on the combat systems and particles, with a little treat at the end!

Made the sprite for the player health and energy UI, as well as a couple of enemy animations for project #SOL .

More updates in the future, and more information at:

https://community.flowlab.io/t/plymouth-entertainment-sol-ghost-…

Cheers!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D

Cheers, and follow for updates!