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607
3 years ago

Huge graphical update




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few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

adding grass outline wrApping. was a lot more difficult than expected

a week ago my fps at this scale would be sub 30

small changes add up

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water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

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few tweaks

original vs AI

there are levels to graphic design

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added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.