Game
Robz Rush
1 year ago

Hunter mode updates


I noticed how easy it would be to get overpowered in Hunter mode. Then I learned that some games have feature to limit XP gain based on certain criteria.

That gave me idea to reduce dropped coins based on completed tier. For example: if player defeated tier 4 boss, then lower tier bosses will drop less coin the further their tier from tier 4.

This feature works great, it solves the overpowered issue and it gives desired challenge while retaining upgrade feature.

I'll adjust upgrade cost to find good feel

I also have a new boss in the work, which I'll reveal tomorrow .

It's always fun to design new boss with different AI.



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Not much update this week so here are some shots of Drego and Rico in action:

Another boss joins new ride levels and this completes the new boss tier for Robz Rush.

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Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Continuing tradition of this game, bosses from Barshen Bash have joined in.

Here they are:

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

I'm going to wrap up my update for this game and prevent me from feature creep.

Here are couple stuffs I've done in the last week:

I'm back to updating this game. These shots show what I've done recently:

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

This is the game I've made for Ludum Dare 55, here are some shots from the game: