Game
Matrix Brain Twister






5 years ago

I added now a way so that everyone can create their own block style.

You can either provide foreach color a texture with its own normal map or just add one grayscale image and a normal map and the game chooses the correct colors.

So be creative or funny.




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Not only is today my "Spawn Day" (One year at Game Jolt), but the full release of Matrix Brain Twister is coming next week on Friday 2nd July on Steam.

So here a sneak peak of the most important incoming feature.

#spawnday #release #steamworkshop

Tried for my Scandinavian snow landscape to create an aurora borealis (northern lights) visual effect for my upcoming game "Cursed Dungeon Raider". What do you think?

Embark on an exploration adventure with spooky and horror elements, tasked with recovering real historical artifacts from excavation sites around the world.

Play the free Demo now on Steam:

https://store.steampowered.com/app/1924470/Cursed_Dungeon_Raider…

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

Next I want to show you a small medieval village background. The torches are interactable and can be turned on/off individually via LMB or all at once with RMB.

Depending on other lighting and VFX settings the atmosphere can change drastically.

FUNDRAISER LIVESTREAM #SaveJim

Now I want to show you another visual effect. A meteorite shower. It has three phases: 1. Meteorite falling from the sky. 2. Meteorite explodes on contact. 3. Shatters flying/rolling around. You can also click on them to let them explode in air.

I was just testing around with the HDRP graphic settings (Reflection Probes, Global Illumination, Volumetric Lights, etc.) and then this nice view appeared.

Rudolph Richardson!

(From Ghost Eyes)

It's been a while since the last update, over a year, so I thought I could add some new stuff to the game.

First thing I want to present you is a new "VFX". A dragon with 7 balls. The dragon and his balls are interactable. No pun intended.