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493
1 year ago

I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.




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Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.

Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.

I'm so happy that I ported this demo over to Godot 4 during #devtober 2022

You can find it over here:

GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977

itch: https://el-falso.itch.io/castle-attack-prototype

(Swipe to the right to see the original image!)

: Aseprite

Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.

Gift to @primitive_pea_shooter for being one of the first to support me (the first one in fact)

Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont

Some OC's

Chiaki Nanami!