I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.
Next up
Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.
Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.
I'm so happy that I ported this demo over to Godot 4 during #devtober 2022
You can find it over here:
GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977
Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.
Gift to @primitive_pea_shooter for being one of the first to support me (the first one in fact)
Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont
Some OC's
Chiaki Nanami!
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