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39
1 year ago

Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont




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Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.

I'm so happy that I ported this demo over to Godot 4 during #devtober 2022

You can find it over here:

GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977

itch: https://el-falso.itch.io/castle-attack-prototype

Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Path of Kami: The Evolution of the Lore

So here's the first of the zodiac signs i will make for the next weeks.