

I am excited to announce that the texture for the second controllable character fot the demo is complete! It's been a journey, but the end result I like it so much.
#gamedev #texture #characterdesign #indiegames #behindthescenes #development #gameart
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I added a ComboMeter prototype system for button-mashing skills. It's a silent judge giving glowing scores. Just don't blame us if you get a little too competitive with yourself. It happens to the best of us.
I uploaded a very early prototype of the demo game, let me know any bug you find, remember I'm an artist trying to make a game xD please don't kill me for all the glitches hahahaha
Attention community! I have some exciting news to share with you. After weeks of intense work, I've decided that the art direction of our game needs to take a new turn. Yes, you read that right! But don't worry, the game is still going to be awesome!
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line โWar. War never changes.โ
He came out in the early 2000s and married his husband Robert in 2011.
After a while I updated my DemoReel! The last one was back in 2015, and it was about time to showcase the most recent projects I've been immersed in over these past few years. I hope you enjoy it as much as I enjoyed creating it!๐โจ
The last few months have been really busy. I'm working on 4 different game projects, it's a very hard time. I hope to get some time soon to continue working on Molten Jaw. This is the bike I want to use for the Ride mini-game.
Meet Carmina! ๐ฎ This is my passion project, a game demo I'm crafting in my free time. I'm currently diving into Unreal, learning to import & use blueprints. Exciting new journey! Stay tuned for more updates! Take care! ๐๐
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
Check out the progress I'm making on the Throwing Barrel mechanic. It's been a tough journey, but I'm getting there.
#GameMechanics #GameDevelopment #MechanicsDesign #Gameplay #GameEngineering #GameDev #GameDesign #UnrealEngine #GameArt #LevelDesign
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