
I couldn't help but to color some of the sprites that POKET made in Pocket Fighter EX style!
(POKET's sprites: https://twitter.com/P0K3TT0/status/1284280899136258051?s=20 )
(No, this is not a hint of characters to come lol)
Next up
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
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