4 months ago

I don't have the game but I've been catching up to the new megas, Mega Lucario Z looks really cool to me (I did kinda get water type vibes from it lol)

(Image quality might not be the best since I had to both compress it and resize it)




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1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

This week's Fan Art Friday celebrates Pokémon! Accept the quest in your quest log to get started.

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

#GJAsks You know what would be a funny idea for a kart racer?

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)